Resume

Edwin R Gomez

Me_resume

Address: 413 N 12th Street Montebello Ca 90640

Cell: (323) 303-4556

Email: Creativeedgomez@gmail.com

Professional profile

Seeking a position with an opportunity for growth that will utilizes my 15 years of experience in television animation production and 12 years in education both at the collegiate level and secondary high school level.

Qualifications:

Skilled in Video Production, Graphic Design, Digital Photography, Background layout, Character Layout, 2D Animation, Digital Animation,3D Animation, Experimental Animation, Storyboarding, Character Design, Environment Design, 3D modeling using Autodesk Maya, Film editing using Adobe Premier, After-Effects and Final Cut Pro, Visual effects green-screen operation using both indoor and outdoor filming techniques.

Technical Skills:

Traditional animation, TVP digital animation, Flash Digital Animation, After Effects Animation, Maya (animation, modeling, texturing) Adobe Premiere, Illustrator, After-Effects, Photoshop, and Light room.

Career summary

Teaching Experience:

Rowland High School Aug 12th-present

Media Arts Teacher:

Teach graphic design

Teach typography

Teach motion graphics

Teach character design

Teach character animation

Teach Maya 3D modeling

Teach 3D character animation

Teach texture mapping

Teach demo reel classes

Teach Independent studies studio classes

El Camino College July 2019-Aug 2019

Teach intro to 3D modeling

Teach Intro to Character design

Teach Intro Film Class

Teach Intro Stop-motion class

Irvine Valley College – present 

Animation and Character Design:

Teach environmental design for games and animation

            Teach traditional animation in a digital animation program

            Teach Layout both for character and backgrounds

            Teach traditional animation aimed at a digital/3D animation pipeline

            Teach figure drawing and anatomy fundamentals aimed at a character pipeline

Teach Character development

Teach Figure Drawing for character designers

Teach Perspective for Animation and games

Teach the art of observational drawing

North Orange County ROP Aug – 2016 – June-2019

Generalist:

Animation:

            Teach traditional animation in a digital animation program

            Teach Layout both for character and backgrounds

            Teach traditional animation aimed at a digital/3D animation pipeline

            Teach storyboarding and timing techniques

Teach character rigging for 2D animation

Teach Story development and script development aimed both at film and animation

Teach 2D layout both for character and background design

Video:

Teach Story development for film

Teach the stages of script writing and story structure

Teach Camera operation for video production and film

Teach VFX green-screen operation for newscast production and short film

Teach three point lighting and staging for film production

Teach digital film editing using industry based programs

Visual communication:

Teach the rules of design

Teach product layout

Teach typography principles

Teach visual development for product

Teach pitch production for product

Teach the history of product design and layout

Pico Rivera Parks Oct 2016 – present

Teach basic character design skills

Teach 2D animation

Teach Layout for animation

Irvine Valley College Jan 2017 – present

Teach Character design and layout

Teach 2D animation

Graphic Design:

Taught Typography

Taught basic Design skills

Taught composition and layout for graphic design

Taught an introduction to Illustrator

Taught the history of type

Photography:

Taught the history of Photography

Taught Camera operation

Taught the rules of composition

Taught the art of seeing and not just shooting

Taught Light room

Taught Photoshop

Taught Aftereffects

Drop-cloth Art Studio Aug- 2015 – 2017

Portfolio Development:

Teach Portfolio development

Teach 3D character design and building

Teach 3D sculpting both organic and industrial

Teach environmental design for games and animation

            Teach traditional animation in a digital animation program

            Teach Layout both for character and backgrounds

            Teach traditional animation aimed at a digital/3D animation pipeline

            Teach figure drawing and anatomy fundamentals aimed at a character pipeline

 La Puente Valley ROP Aug 2014 – Aug 2016

Animation teacher:

Teach traditional animation in a digital animation program

            Teach Layout both for character and backgrounds

            Teach traditional animation aimed at a digital/3D animation pipeline

            Teach storyboarding and timing techniques

Teach character rigging for 2D animation

Teach Story development and script development aimed both at film and animation

Teach 2D layout both for character and background design

Westwood College South bay campus Aug 6th 2014

3D Generalist:

            Taught intermediate modeling

             Demo Reel Design

LA City Harbor College 03/12 – June 2012

Photoshop Professor:

           Taught Advanced and fundamental classes in the art of digital editing and rendering.

Westwood College Anaheim campus 06/08 – Oct 8th 2014

Generalist:

Taught the fundamentals of 3D Studio Max, Maya, Mudbox, ZBrush, including character modeling, character acting and character animation, Studio Pipeline system, storyboarding process, rigging and skinning; teach traditional drawing for game and animation artist.

Brooks College 06/06 –06/08

Animation Game Art Professor:

Taught Flash CS3, Photoshop CS3, Illustrator CS3, Fundamentals of Graphic Design, Layout, Package Design, and Composition for Commercial Design

East Los Angeles College 09/07 – Dec 07

Photoshop Professor:

Teach Animation, Flash design/Adobe CS3, Fundamentals and Advanced Photoshop

Star 10/05 – 11/06

Taught Flash, conceptual drawing, key animation, storyboarding, and storytelling for animation.

Professional Experience

Freelance Animator/Conceptual Designer  1/03 – present

Create and animate characters on a contract basis for independent small studios, start-up companies or established ones, such as Big Bad Tomato and Disney

Hollywood Beautification Team  6/98 – 9/07

Muralist/Educator

Created murals at multiple schools around the city; educated students on creating art and helping the environment; worked on this project on an as-needed basis.

Klasky Csupo 11/05 -06/06   

Animator/Layout Artist

Created secondary characters for pilot shows

Create Layout for Background

Create Layout for Character

Rig 2D characters for animation in Photoshop

Walt Disney Company 10/04 -10/05

Conceptual Designer: Buena Vista games

Pitched ideas to art director and producers to keep the pipeline flowing; created conceptual characters and environments to create the style and feel of the game in development; researched time periods to set the mood for the game.

Cartoon Network    1/03-12/03      

Freelance Character Designer

Education & qualifications

The Art Institute of California, Los Angeles:

Bachelors of Science degree in Computer Animation and Media Arts

(Completed Dec 2004)

The Academy of Arts University:

MFA Film/ Animation/Illustration (Completed Winter 2013)  

Orange County Department of Education:

                Single Subject teaching credential in Art Media and Entertainment (Completed May 2018)

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